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Pilgrimage and the Lands of Lothric: The Medieval Narrative in Dark Souls III
Dark Souls III is, although frequently lauded, a very opaque narrative. Little of the narrative is told to the player at any point during the thirty to forty hours of grindingly difficult roleplaying game action and adventure.

Alex Heath
Jul 616 min read


Ludonarrative Harmony and Engaged Narrative Drive: The Success of Unpacking and Inside.
As games have continued to blend their narratives in with their mechanics and the ‘playing’ of the game, the lines that once delineated the story from the game more clearly have become blurred well past distinction. This requires a reevaluation of how games communicate narrative to their players simultaneously with play.

Alex Heath
Jul 640 min read


Elden Ring: Nightreign review
I’ve been playing Elden Ring: Nightreign (FromSoftware, 2025) basically any moment I have between moving to a new apartment and preparing for my next teaching assignment. I found myself playing even in some moments I didn’t have—if I’m being honest.
had preordered the game shortly after it was announced back in December of 2024 at The Game Awards.

Alex Heath
Jul 24 min read


Nosferatu (2024) Film Review
Over this weekend I finally got around to watching Nosferatu by Robert Eggers after missing it in the theaters last December. The season...

Alex Heath
May 84 min read


“Plant Eyes on Our Brains”: A Speculative Reading of Bloodborne (2015) and Transhumanism
I will be comparing activities the player undertakes and what they uncover in Bloodborne to the traditions of transhumanism

Alex Heath
Apr 58 min read
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